Off-The-Shelf: Exploring 3D Arrangements of See-Through Masks to Switch between Virtual Environments
This demo explores prioritization techniques to arrange see-through masks in virtual reality (VR). The oval masks show live previews of different virtual environments (VEs) and allow for seamless teleportation into a corresponding VE by putting the mask on the face. Each environment includes a mini-game (e.g., basketball and archery) in which the user has to perform a small task. The arrangement of the masks changes depending on a calculated rating, which considers the time since the game was last played and the game score. We envision this system to help users to multitask in VR. For example, to control multiple characters in VR games, to experience multi-strand (nonlinear) narratives, and to supervise semi-autonomous agents in different VEs.