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SliVR: A 360° VR-Hub for Fast Selections in Multiple Virtual Environments

SliVR is a 360° virtual reality hub, which shows previews of multiple 3D environments in a regular polygon arrangement around the user. It allows for three different interactions: (1) teleportation into a virtual environment (VE), (2) focus on a selected preview to increase the preview size, and (3) direct selection of targets inside a VE without leaving the hub.

Current virtual reality (VR) systems limit users to a single virtual 3D environment (VE) at a time, which restricts their ability to engage with multiple VEs simultaneously. We present SliVR, a VR hub designed to enhance multitasking capabilities by arranging multiple VEs in a regular polygon formation around the user. Each VE is visually represented by life-sized 2D previews that facilitate hub-based interactions. Direct Selection enables users to select objects within a VE directly from the preview, allowing them to remain within the hub. Additionally, Focus-mode enlarges a chosen 2D preview, providing access to objects beyond the initial viewport. In a user study (N=18), we evaluated SliVR against a conventional grid-based VR app launcher and a hub that utilized SliVR’s visualization but only supported Teleportation interactions. Our findings revealed that SliVR improved target selection performance by 16.8% overall and by 30.5% when engaging with six VEs, compared to the grid-based app launcher. Notably, hub-based interactions accounted for 94.9% of selections, with Focus-mode being utilized six times more frequently than Teleportation.

Publication

Kevin Linne, Sven Thomas, Jennifer Roth, and Martin Weigel SliVR: A 360° VR-Hub for Fast Selections in Multiple Virtual Environments In IEEE International Symposium on Mixed and Augmented Reality (ISMAR '25). Project Page Conference Paper
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